A bit about my work
All work currently begins with a complete 3D model built out from skull to skin before moving to the next stages. All 3D models are original work, hand-sculpted and created in 3D software by myself.
I never use pre-made models. I am not interested in purchasing other anatomical models and using them to take shortcuts. It's cheap and I am not happy with any of them. I would also be limiting my ability to grow as an artist and a facial anatomist. The truth is, none of the available models out there communicate what I want. Proper vessel placement, muscle placement, fat pad, ligament, and septum placement with the aesthetic practitioner in mind.
One of the many benefits to modeling everything I possibly can in 3D allows me to take multiple images at different angles and maintain continuity. Though humbled by the artistic quality of some of the work that has come out, even these brand new anatomy books have me disappointed when I switch from side view to front view of the face. Vessels disappearing or changing position seems to be the biggest problem I see when 2D illustration attempts to show all angles, no matter how beautiful the result.
Examples of a model in production stages.
Newly introduced Artec Eva metrology-grade scanning tech begins this August of 2019.
I am pleased to announce I am now scanning human models to increase the realism of the face and also capture the unique qualities of different ages, sizes, races, and genders. I can also scan specific people if you would like your model to be a client or person you know. Bones and other items can be scanned if needed for other types of projects. Models are scanned in properly controlled lighting conditions and then cleaned up, retopologized, UV'd and textured with a series of high definition photos taken of the model for unbeatable results.
Allow me to introduce you to my beautiful wife, Ruthie Cease!
The scanning process takes less than ten minutes. I simply hold the equipment and do a single circle around the model being scanned. I then take about 8 HD photos and put them together to be used in the texturing process.
The model is then cleaned up in different software, where it is retopologized, textured and exported into a rendering program I use to create the results you see above.
The 2D illustrated images you see me creating and sharing, as charts and posters all start as these rendered 3D images. They are then touched up by hand with a digital paintbrush. Videos are ready to be made as well if desired, as all my models are fully topologized for animation.
Animated Video Production
Videos start with a script which is developed from a rough draft to the final stage. I then make a storyboard for visualization and approval. The next steps include a timed animatic (or "textimatic" which has the timing and the script put together visually) which is approved before moving on to production. A rough video is made for quick review, and then the final render is composited for effects, title screens, music and voice-over.